NoiseBall6 - Unity WebGPU Compute Benchmark

NoiseBall6 is a Unity WebGPU sample project designed to run a simple benchmark using GPU compute (compute shader). Please note that the Unity WebGL Player does not support disabling vsync, so the FPS count is tied to the display’s refresh rate.

Explore the source project on GitHub here.

For details of Unity WebGPU support, please visit the Discussions thread.

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